Direct answer
In brief
HDR setup is not a command to maximize every brightness control. Confirm that the intended HDR format reaches the television, select and reset the correct HDR mode, hold adaptive processing stable, then verify D65, black threshold, HDR Reference White, PQ or HLG tracking, peak behavior, tone mapping, and color volume. Configure Game Mode and its tone-mapping state before running console HDR calibration, and preserve separate reference, room-adapted, gaming, and preference modes when needed.
HDR setup begins after the television has a stable SDR baseline.
You are not starting over.
You are applying the same calibration principles to different signal systems.
For this project, the relevant formats are:
- HDR10
- HDR10+
- HLG
- HDR gaming
- HDR10+ GAMING where compatible
The user’s Samsung television does not support Dolby Vision.
Dolby Vision instructions are therefore not part of this setup article.
The practical answer
For every HDR source:
- Confirm that the television detects the intended HDR format.
- Confirm that the active HDMI port or internal application supports that format.
- Select the intended HDR picture mode.
- Reset the HDR mode when previous changes are unknown.
- Control adaptive and optional processing.
- Verify D65 and the HDR grayscale.
- Verify black threshold and near-black behavior.
- Verify HDR Reference White.
- Measure PQ or HLG tracking.
- Measure peak output at several areas and durations.
- Evaluate tone mapping and color volume.
- Save games in a separate low-latency mode.
- Run console calibration after the final television Game Mode is selected.
Do not set every HDR brightness control to maximum merely because HDR can contain bright highlights.
Do not enable every dynamic tone-mapping option merely because the source is HDR10.
Do not copy SDR values into HDR without verifying the television’s storage and behavior.
What still applies from SDR
The room
The room still affects:
- perceived black
- shadow visibility
- adaptation
- screen reflection
- comfort
- apparent contrast
BT.2100 defines a critical HDR viewing environment.
BT.2390 explains that display mapping is required when the display or environment cannot reproduce the reference condition. [1][3]
Use:
- a controlled neutral room for the reference mode
- a separately labeled adaptation for a brighter room
- stable ambient light during calibration
Signal range
HDR still has:
- narrow-range representation
- full-range representation where supported
- RGB or Y′CbCr
- bit depth
- colorimetry signaling
Source and display interpretation must match.
Article 17 remains relevant.
Black
HDR has a reference black and near-black region.
Use the correct PQ or HLG PLUGE pattern.
Do not apply an SDR code-value instruction to HDR.
White point
BT.2100 uses D65:
- x = 0.3127
- y = 0.3290 [1]
The HDR white-balance workflow remains separate from SDR because panel drive and internal tables can change.
Luminance tracking
PQ and HLG replace SDR BT.1886.
The concept remains:
- signal values must map to appropriate display light
The target is different.
Color
HDR uses BT.2020 system colorimetry.
The television must map the source color volume to its panel capability.
The SDR blue-filter test does not verify HDR.
Confirm that HDR is active
Television indication
Look for a reliable indication such as:
- HDR
- HDR10
- HDR10+
- HLG
- an HDR picture-mode badge
- current signal information
A brighter picture alone does not prove HDR.
Source indication
Confirm the source reports:
- HDR output enabled
- current format
- resolution
- refresh rate
- bit depth
- color format
Application behavior
An internal application can:
- output HDR only for supported titles
- remain SDR in menus
- switch formats during playback
- use a different picture memory from HDMI
Verify the actual program.
Forced HDR conversion
Some source devices can convert SDR to HDR.
PlayStation currently offers:
- Always On
- On When Supported [6]
For reference evaluation, use the mode that leaves SDR applications in SDR unless conversion is the intended test.
External HDMI input capability
A television can require an input setting for high-bandwidth or HDR formats.
Samsung support uses names such as:
Enable the documented setting for the exact connected HDMI port when required.
This setting can permit:
- 4K
- higher refresh rates
- 10-bit signals
- HDR signaling
- expanded color formats
It does not make the source more accurate by itself.
Check the television e-manual for:
- supported ports
- supported refresh rates
- supported chroma
- supported bit depth
- gaming limitations
HDR picture mode
Reference-oriented mode
Start with:
- Filmmaker Mode
- Movie
- Cinema
- another measured HDR reference-oriented mode
The correct name is model-specific.
Filmmaker Mode target
The UHD Alliance public specification includes:
- D65
- source frame-rate and aspect-ratio preservation
- motion interpolation off
- sharpening off
- noise reduction off
- other enhancement processing off [4]
That makes it a strong baseline.
Verify the actual television
Measure:
- grayscale
- PQ or HLG tracking
- HDR Reference White
- peak
- clipping
- color volume
- tone mapping
Do not assume the label completes the setup.
Mode storage
A television can store HDR controls:
- per input
- across all inputs
- per picture mode
- separately for HDR10 and HLG
- separately for Game Mode
- separately for internal applications
Test the storage behavior before making many changes.
HDR Reference White
Definition
Report BT.2408-9 defines HDR Reference White as the nominal signal from a 100 percent reflectance white card producing:
- 203 cd/m² on a PQ reference display
- 203 cd/m² on a 1,000 cd/m² nominal-peak HLG display [2]
Signal levels
The report gives approximately:
- 58 percent PQ
- 75 percent HLG [2]
What it represents
HDR Reference White is a diffuse-white or Graphics White reference in the report’s workflow.
It provides room above ordinary white for:
- reflections
- lamps
- sun glints
- fire
- bright effects
- other highlights
What it does not mean
It does not mean:
- every white object is 203 cd/m²
- the television peak is 203 cd/m²
- all programs use the same average level
- all highlights should reach the panel maximum
Creative grades can place objects above or below the nominal level.
PQ setup
PQ is display-light referenced
PQ maps encoded values to reference display luminance.
The reference system can represent a very large luminance range.
A consumer television usually cannot reproduce the complete range.
Display mapping
Report BT.2390-12 says display mapping is needed when the actual display cannot reproduce the reference black, peak, gamut, or environment. [3]
The mapping can include:
- highlight roll-off
- clipping
- black adjustment
- color-volume mapping
- environment adaptation
Reference-oriented objective
A useful objective is:
- track PQ accurately through the range the television can reproduce
- preserve HDR Reference White
- map values above target capability predictably
- preserve color and gradation
- avoid unnecessary midtone lift
- avoid premature clipping
The exact compromise depends on the display.
HLG setup
HLG is relative
HLG was designed as a relative scene-light television system.
It does not use PQ’s fixed code-to-luminance relationship.
Nominal peak
BT.2100 defines the HLG user gain as the display’s nominal peak luminance for achromatic pixels. [1]
System gamma
For a 1,000 cd/m² nominal-peak reference display:
- system gamma is 1.2 [1]
For another nominal peak:
- BT.2100 provides an adjustment equation
The system gamma may also be decreased for brighter surround conditions. [1]
Reference White
At 1,000 cd/m² nominal peak:
- 75 percent HLG corresponds to the 203 cd/m² HDR Reference White reference [2]
At another peak or gamma:
- the displayed luminance changes
- the 75 percent signal level remains the reference marker
HLG measurement
Measure:
- black
- 75 percent HLG
- nominal peak
- system response
- grayscale
- color
- room adaptation
Do not evaluate HLG with a PQ luminance table.
Peak Brightness controls
Identify the function
A control can be labeled:
- Peak Brightness
- Peak Luminance
- HDR Brightness
- Brightness
- Dynamic Brightness
- High Brightness
- another name
The same label can have a different function in SDR.
Test every candidate setting
Measure:
- HDR Reference White
- low and middle PQ levels
- highlight levels
- peak output
- RGB balance
- color
- roll-off
- duration stability
Highest can be correct
The highest setting may be the intended reference state on the exact model.
Use it when measurement or manufacturer documentation supports it.
Highest can be a preference state
The highest setting can also:
- raise the EOTF
- alter tone mapping
- increase local dimming
- change color volume
- reduce sustained output
Do not universalize it.
Comfort and energy modes
A lower-output mode can be saved for:
- late-night comfort
- bright-room adaptation
- energy reduction
- accessibility
Label it separately from the measured reference mode.
Measuring usable peak
State the conditions
Record:
- television model
- screen size
- firmware
- format
- mode
- tone mapping
- white point
- local dimming
- pattern area
- duration
- meter
- profiling
- temperature
- date
Area
Measure several bright-area sizes.
Use the selected calibration workflow.
Do not publish one window percentage as a universal definition.
Duration
Measure:
- initial output
- short-duration output
- stabilized output
- recovery after a dark interval
Color
Measure:
- white
- red
- green
- blue
- selected saturated colors
White peak alone does not describe color volume.
HDR10 static metadata
HDR10 uses PQ and BT.2020 signaling and can carry static metadata such as mastering-display and content-light information.
Static metadata describes the program at a broad level.
It does not directly command every output luminance.
The television decides how to map the program to:
- its peak
- its black
- its color volume
- the room mode
A television can also receive:
- missing metadata
- incorrect metadata
- metadata that does not describe every scene well
Test several metadata conditions when the workflow supports it.
Dynamic Tone Mapping
What the setting can do
Dynamic Tone Mapping can use image analysis to change mapping by:
- scene
- frame
- region
- histogram
- object
- manufacturer logic
Possible benefits
It can:
- reveal selected shadow detail
- preserve selected highlights
- improve bright-room visibility
- reduce hard clipping
- adapt when metadata is absent or unhelpful
Possible costs
It can:
- raise midtones
- lift diffuse white
- alter scene consistency
- reduce highlight contrast
- change color
- create pumping
- move away from reference PQ tracking
Reference mode
For reference-oriented viewing, choose the mode that produces:
- controlled PQ tracking
- correct HDR Reference White
- predictable roll-off
- stable color
- minimal unnecessary scene alteration
The result might be:
- DTM off
- static mapping
- a manufacturer reference tone-map mode
- another measured setting
Preference mode
A brighter dynamic mode can be saved for:
- daylight
- difficult content
- preference
- accessibility
Name it separately.
HDR10+
HDR10+ adds dynamic metadata that can provide scene-by-scene or frame-by-frame tone-mapping and color-volume guidance. [9]
Display role
The television still considers:
- its peak
- its black
- its gamut
- its color volume
- its mapping algorithm
The metadata guides the process.
Verify active format
Confirm the television reports HDR10+.
An HDR10+ source can fall back to HDR10 when one device in the chain does not pass the metadata.
Intermediary devices
An AVR, switch, capture device, or application can:
- pass HDR10
- strip HDR10+ metadata
- convert the signal
- limit bandwidth
Test the complete chain.
Additional processing
Check whether a Dynamic Tone Mapping setting:
- becomes locked
- disappears
- remains active
- changes the measured result
Do not assume.
Reference versus preference modes
A useful television can store more than one honest mode.
HDR Reference
- controlled room
- reference-oriented mode
- measured D65
- measured PQ or HLG
- controlled mapping
- stable processing
HDR Day Adapted
- higher visibility
- ambient compensation
- measured or documented adaptation
- labeled departure from reference
HDR Comfort
- reduced peak
- reduced average output
- user comfort
- labeled preference
HDR Dynamic Preference
- dynamic scene analysis
- brighter midtones
- content-dependent mapping
- labeled preference
A preference mode is not a calibration failure.
It should not replace the reference baseline.
HDR black and near black
Range first
Confirm the source and television range.
A mismatch can raise or crush HDR black.
Correct pattern
Use:
- PQ PLUGE for PQ
- HLG PLUGE for HLG
Do not use an SDR PLUGE file.
Near-black sweep
Measure:
- black
- first visible steps
- monotonicity
- RGB balance
- temporal behavior
- local dimming
Tone-mapping interaction
A display can alter near black through:
- black lift
- shadow-detail control
- dynamic tone mapping
- local dimming
- noise reduction
- room adaptation
Control those states.
HDR color
System colorimetry
BT.2100 uses BT.2020 system primaries and D65. [1]
A consumer display can cover a smaller gamut.
Color volume
Color must be measured with luminance.
A television can reproduce a saturated color at low luminance but lose saturation as brightness increases.
Patterns
Use valid:
- PQ color patterns
- HLG color patterns
- saturation sweeps
- color checker
- color-volume sweeps
Gamut mapping
Evaluate:
- hue preservation
- saturation compression
- luminance
- clipping
- smoothness
- tone-mapping interaction
Do not copy SDR CMS values into HDR without verification.
HDR gaming
Game Mode
Use the low-latency mode for interactive play.
Verify:
- HDR is active
- resolution
- refresh rate
- VRR
- color format
- EOTF
- tone mapping
- local dimming
- input lag
Game Mode can sacrifice some processing to reduce delay.
ALLM
HDMI ALLM lets a source request low-latency mode. [8]
It does not calibrate the image.
Confirm the television exits low-latency mode for non-game video when expected.
VRR
Variable Refresh Rate can change the active processing path. [13]
Measure at:
- fixed 60 Hz
- fixed 120 Hz where supported
- VRR state
- common game frame-rate ranges
The exact test depends on the display.
HGiG
Framework
The HDR Gaming Interest Group’s recommendations coordinate:
- display capability
- console calibration
- game rendering [5]
Display ranges
The framework defines:
- Primary HDR range
- Extended HDR range
- MinTML
- MaxFFTML
- MaxTML [5]
Display role
The display should preserve gradation in the stated ranges.
It can communicate actual parameters or a display category.
Console role
The console can:
- identify the display
- retrieve tone-mapping information
- provide a calibration screen
- provide final parameters to games
Consumer calibration can override stored display information. [5]
Game role
The game can render critical objects within the Primary or Extended HDR range according to area and duration.
Television mode labeled HGiG
A television mode labeled HGiG can aim to:
- avoid unnecessary double tone mapping
- expose a predictable clipping point
- preserve game-defined gradation
Measure the implementation.
Do not assume the menu name reproduces every HGiG recommendation.
PlayStation HDR setup
Current PlayStation support directs the user to:
- Settings
- Screen and Video
- Video Output
- Adjust HDR [6]
Recommended order
- Configure the television input.
- Enable the intended Game Mode.
- Select the intended HGiG or tone-mapping mode.
- Confirm HDR output.
- Run Adjust HDR.
- Launch the game.
- Check whether the game uses the system calibration.
- Configure in-game HDR only when needed.
Output selection
Use On When Supported when SDR applications should remain SDR. [6]
Always On performs conversion and should be evaluated as a separate preference.
No universal click count
Do not publish one number of clicks for every display.
The calibration images depend on the active television mapping.
Xbox HDR setup
Current Xbox support directs the user to the HDR Game Calibration app through TV & display options. [7]
Recommended order
- Configure the television input.
- Enable the intended Game Mode.
- Select the intended HGiG or tone-mapping state.
- Confirm HDR10.
- Run HDR Game Calibration.
- Check game-specific HDR settings.
- Verify real gameplay.
Compatibility screen
Use the console’s display information to confirm:
- HDR10
- resolution
- refresh rate
- VRR
- supported formats
Recalibration
Run the console calibration again after changing:
- television Game Mode
- HGiG mode
- tone mapping
- peak-brightness mode
- major firmware behavior
HDR10+ GAMING
HDR10+ GAMING is a separate compatible gaming system.
Official HDR10+ material describes:
- source-side tone mapping
- automatic HDR calibration
- low-latency reference mode
- dynamic HDR rendering
- certification [10]
Requirements
The full chain must support it:
- game
- source or GPU
- driver
- display
- input
- cable and bandwidth
- enabled format
Automatic behavior
Compatible certified equipment can configure the HDR10+ GAMING path automatically.
Manual HGiG calibration may not be the intended workflow for that active format.
Fallback
Without complete compatibility, the game can fall back to:
- HDR10
- conventional Game Mode
- another HDR path
Verify the television’s format indicator.
Samsung scope
Samsung supports HDR10+ GAMING on selected televisions and monitors.
Exact compatibility depends on:
- model
- year
- refresh rate
- source
- game
- firmware
Use the exact model e-manual and certified-product information.
A no-meter HDR workflow
A reader without instruments can create a safe baseline.
1. Confirm the format
Verify:
- HDR10
- HDR10+
- HLG
- Game HDR
- HDR10+ GAMING
2. Confirm the input
For an external Samsung source, verify whether Input Signal Plus is required for that HDMI port.
3. Reset the HDR mode
Use the intended HDR picture mode.
4. Stabilize processing
Disable optional:
- contrast enhancement
- color boosting
- AI picture adaptation
- noise reduction
- motion interpolation for film
Keep required:
- display mapping
- local dimming at the intended setting
- panel protection
5. Keep the mode’s Peak Brightness default initially
Do not change it from the name alone.
6. Compare tone-mapping modes carefully
Use trusted difficult scenes containing:
- diffuse white
- bright highlights
- shadow detail
- saturated highlights
- faces
Look for:
- midtone lift
- highlight flattening
- color shift
- pumping
- clipped texture
7. Preserve a reference baseline
Keep the most reference-oriented mode.
Save a brighter dynamic preference separately.
8. Configure HLG separately
Do not copy PQ judgments.
9. Configure games separately
Set Game Mode first.
Run console calibration second.
10. Stop
Do not adjust HDR white balance, multipoint EOTF, or CMS by eye.
Describe the result as:
- reference-oriented HDR setup
- unmeasured mode selection
- visually compared tone mapping
Do not call it calibrated HDR.
A measured PQ workflow
1. Document the chain
Record:
- source
- application
- HDR10 or HDR10+
- metadata
- input
- range
- bit depth
- RGB or Y′CbCr
- resolution
- refresh rate
- mode
- tone mapping
- Peak Brightness
- local dimming
- processing
- firmware
2. Verify the generator
Confirm:
- PQ
- BT.2020 signaling
- correct range
- correct metadata
- correct pattern code values
- correct window behavior
3. Measure black and near black
Use the PQ workflow from Article 17.
4. Measure D65 grayscale
Use several PQ levels.
Record chromaticity and luminance.
5. Measure HDR Reference White
Check approximately 58 percent PQ against the declared target.
6. Measure the EOTF
Include:
- low levels
- midtones
- HDR Reference White
- values below the tone-mapping knee
- values through the roll-off
- values above display capability
7. Measure peak behavior
Use multiple areas and durations.
8. Test metadata and tone mapping
Use several mastering and content-light conditions where the generator supports them.
9. Measure color volume
Include saturation and luminance.
10. Verify HDR10+
Repeat with active HDR10+ metadata where supported.
11. Inspect real content
Use several known scenes.
Do not tune to one title.
A measured HLG workflow
1. Confirm true HLG
Verify format indication.
2. Document nominal peak and room
HLG behavior depends on them.
3. Measure black
Use HLG PLUGE.
4. Measure D65 grayscale
Use HLG signal levels.
5. Measure 75 percent HLG
Interpret the result with the selected nominal peak and system gamma.
6. Measure system response
Do not compare with a PQ EOTF.
7. Measure peak and color
Include area, duration, and color volume.
8. Evaluate room adaptation
If the television changes HLG for ambient light, characterize the adaptive states separately.
Troubleshooting
The television does not report HDR
Check:
- source HDR setting
- title format
- application
- HDMI port
- Input Signal Plus or equivalent
- AVR or switch
- cable
- resolution and refresh rate
- source conversion
- firmware
HDR is active but looks like SDR
Possible causes include:
- restrained grade
- low-capability panel
- Peak Brightness mode
- wrong picture mode
- energy saving
- room light
- tone-mapping compression
- source conversion
- SDR-to-HDR comparison mismatch
Use measurements before assuming failure.
HDR looks dim
Check:
- room reflection
- HDR Reference White
- EOTF
- tone-mapping mode
- panel output
- energy controls
- ambient adaptation
- metadata
- color temperature
- source grade
Do not set every control to maximum first.
HDR looks too bright and flat
Check:
- dynamic tone mapping
- raised midtones
- lifted diffuse white
- contrast enhancement
- room adaptation
- black level
- color desaturation
Highlights are clipped
Check:
- source clipping
- camera clipping
- static mapping
- DTM
- Peak Brightness
- metadata
- player
- RGB channel clipping
- panel limit
Highlights are preserved but lack impact
Check:
- aggressive roll-off
- low output mode
- large bright area
- duration limiting
- room light
- content grade
- color-volume compression
HDR10+ falls back to HDR10
Check:
- source support
- title support
- application
- AVR pass-through
- HDMI path
- television format indicator
- firmware
HLG looks wrong
Check:
- actual HLG signal
- nominal peak
- system gamma
- room mode
- black
- white balance
- source broadcast
- adaptive processing
Do not change PQ tone mapping.
Game HDR clips
Check:
- television Game Mode
- HGiG mode
- console calibration
- in-game calibration
- game use of system values
- 60 versus 120 Hz
- VRR
- HDR10+ GAMING state
Game HDR is washed out
Check:
- range
- black level
- system calibration
- in-game paper white
- dynamic tone mapping
- wrong output format
- operating-system HDR
- color-space mode
Console calibration changes after firmware
Repeat it after:
- television firmware
- console firmware
- picture-mode reset
- tone-mapping change
- Game Mode change
What correct HDR setup looks like
By measurement
A verified PQ mode should show:
- declared D65 target
- controlled black and near black
- HDR Reference White near the chosen target
- predictable PQ tracking
- documented tone-mapping knee and roll-off
- documented peak by area and duration
- controlled color volume
- stable repeatability
- no avoidable clipping or pumping
A verified HLG mode should show:
- correct D65
- selected nominal peak
- appropriate system response
- controlled 75 percent HLG reference behavior
- stable black and highlights
- documented room adaptation
By eye
A practical mode should show:
- dark scenes that remain readable without gray lift
- diffuse whites that do not dominate every scene
- highlights that separate when the source contains differences
- smooth roll-off rather than unexplained flat clipping
- controlled saturated highlights
- no obvious dynamic pumping
- stable skin-tone relationships
- no forced dramatic effect in restrained content
Visual plausibility is not measured verification.
What calibration can fix
Calibration can reduce:
- HDR grayscale error
- D65 error
- PQ or HLG tracking error
- HDR Reference White error
- black-threshold error
- selected tone-mapping error
- color-volume mapping error
- mode-to-mode inconsistency
- console calibration mismatch
within the controls and hardware capability.
What calibration cannot fix
Calibration cannot:
- create peak luminance the panel cannot produce
- create a larger native gamut
- restore source-clipped highlights
- eliminate all tone-mapping tradeoffs
- remove inherent area-dependent limiting
- make missing HDR10+ metadata appear
- make an unsupported game use HGiG
- make ALLM calibrate the image
- make every game use console calibration
- make one SDR setting correct for HDR
- turn a basic HDR-compatible television into a mastering monitor
Recommended report
An HDR report should include:
- format
- source
- application
- signal range
- bit depth
- color format
- resolution
- refresh rate
- metadata
- picture mode
- Filmmaker Mode state
- Peak Brightness
- tone-mapping mode
- local dimming
- energy and ambient controls
- D65
- black
- HDR Reference White
- PQ or HLG measurements
- peak area and duration
- color volume
- meter
- profile
- generator
- room
- firmware
- date
For gaming add:
- Game Mode
- ALLM
- VRR
- HGiG mode
- console calibration date
- in-game settings
- HDR10+ GAMING state
Where this leaves us
HDR setup is not:
- maximum brightness
- Dynamic Tone Mapping always on
- one Filmmaker Mode assumption
- one console slider sequence
- one dramatic visual expectation
It is a controlled format-specific workflow.
For HDR10:
- verify PQ
- verify HDR Reference White
- measure static and dynamic mapping
- preserve a reference and optional preference mode
For HDR10+:
- confirm the metadata reaches the television
- verify the active HDR10+ mode
- measure additional processing
For HLG:
- verify nominal peak
- verify system response
- account for room conditions
For games:
- configure the television first
- calibrate the console second
- check the game third
- distinguish HGiG from HDR10+ GAMING
The next article completes the series through final verification.
Verification confirms that:
- the correct modes activate
- settings remain stored
- signal formats are correct
- patterns and real content agree
- no firmware or input path has invalidated the setup
Sources and standards
Primary ITU HDR recommendations, HGiG, HDMI, HDR10+, PlayStation, Xbox, Filmmaker Mode, and Samsung documentation used in this article. Last verified August 6, 2026.
International Telecommunication Union Radiocommunication Sector. Image Parameter Values for High Dynamic Range Television for Use in Production and International Programme Exchange. Recommendation ITU-R BT.2100-3, February 2025.
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https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.2100-3-202502-I%21%21PDF-E.pdfInternational Telecommunication Union Radiocommunication Sector. Guidelines for operational practices in high dynamic range television production. Report ITU-R BT.2408-9, March 2026.
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https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2408-9-2026-PDF-E.pdfInternational Telecommunication Union Radiocommunication Sector. High Dynamic Range Television for Production and International Programme Exchange. Report ITU-R BT.2390-12, March 2025.
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https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2390-12-2025-PDF-E.pdfUltra High Definition Alliance. Filmmaker Mode Technical Specifications. Official About page, reviewed July 31, 2026.
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https://filmmakermode.com/about/HDR Gaming Interest Group. For a Better HDR Gaming Experience: Best Practice Recommendations for Game HDR Creation. Version 1.1, July 2019.
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https://www.hgig.org/doc/ForBetterHDRGaming.pdfSony Interactive Entertainment. How to Enable HDR on a PS5 Console. Official support page, reviewed July 31, 2026.
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https://www.playstation.com/en-us/support/hardware/ps5-enable-adjust-hdr/Microsoft. Xbox Recommended TV Settings for HDR. Official support page, reviewed July 31, 2026.
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https://support.xbox.com/en-US/help/hardware-network/display-sound/hdr-tv-settingsHDMI Licensing Administrator. Auto Low Latency Mode. Official technology page, reviewed July 31, 2026.
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https://www.hdmi.org/spec2sub/autolowlatencymodeHDR10+ Technologies, LLC. HDR10+ System Whitepaper. September 4, 2019.
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https://hdr10plus.org/wp-content/uploads/2023/11/HDR10_WhitePaper.pdfHDR10+ Technologies, LLC. HDR10+ GAMING. Official product documentation, reviewed July 31, 2026.
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https://hdr10plus.org/gaming-2/Samsung Electronics. Understanding HDR Technology for Samsung TVs. Updated November 13, 2024.
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https://www.samsung.com/ca/support/tv-audio-video/hdr-technology-for-samsung-tvs/Samsung Electronics. Cannot Enable HDR from Windows 11 to Samsung TV. Official support page, reviewed July 31, 2026.
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https://www.samsung.com/us/support/troubleshoot/TSG10002381/HDMI Licensing Administrator. HDMI 2.2 Specification Technology Overview. Official page, reviewed July 31, 2026.
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https://www.hdmi.org/spec/hdmi2