Direct answer
In brief
Do not turn off every television process. Disable optional enhancement and variable ambient or energy controls for a stable reference-oriented baseline, set sharpening to its tested neutral state, and keep required scaling, deinterlacing, chroma reconstruction, HDR display mapping, appropriate local dimming, panel compensation, and protection active. Then reintroduce one optional feature at a time only when it solves a specific problem, preserving separate preference modes.
Television menus contain many controls that can change the image after the signal arrives.
Some are optional enhancements.
Some are required to make the signal fit the panel.
Some protect the display.
Those categories should not be treated alike.
For a stable, reference-oriented starting point:
- turn off motion interpolation
- turn off optional contrast and color enhancement
- turn off television noise reduction for a known clean source
- turn off adaptive scene and room processing during measurement
- disable or hold variable energy controls in a known state
- set sharpening to its tested neutral or artifact-free state
- keep required signal conversion active
- keep panel-protection systems active
- test local dimming and HDR display mapping rather than disabling them automatically
Then add back one optional feature at a time only when it solves a specific problem.
That is more accurate than the simple instruction:
Turn everything off.
Three categories of processing
Required signal and display processing
A television may need to perform:
- decoding
- deinterlacing
- chroma upsampling
- scaling
- color conversion
- gamut mapping
- HDR display mapping
- local dimming
- panel compensation
- panel driving
A 1,920 by 1,080 interlaced source cannot appear correctly on a 3,840 by 2,160 progressive panel without processing.
A 4:2:0 signal needs chroma reconstruction before the panel can show full-color pixels.
HDR content that exceeds the display’s color volume needs mapping or clipping.
These operations are not optional decorations.
Their implementation still needs to be evaluated.
Optional enhancement processing
Optional controls may change the source presentation to create:
- smoother motion
- stronger edges
- cleaner texture
- deeper-looking contrast
- more saturated color
- a brighter daytime image
- an HDR-like appearance from SDR
These controls can be useful.
They are usually disabled for the reference-oriented baseline.
Adaptive and protective processing
Adaptive behavior can respond to:
- room light
- scene brightness
- on-screen motion
- static logos
- panel temperature
- image retention risk
- power conditions
Adaptive room and energy features reduce repeatability during calibration.
Protection functions exist for hardware reliability and should not be defeated casually.
Start from a reset mode
Before changing individual settings:
- Select the intended picture mode.
- Reset that mode.
- Confirm the active signal.
- Set the intended room condition.
- Record energy, ambient, game, and input states.
- Verify whether settings apply to one input or all inputs.
- Change one control at a time.
A reset matters because a feature that appears to be the mode default may have been changed earlier.
Filmmaker Mode is a useful baseline
The UHD Alliance’s public Filmmaker Mode requirements state that the mode should:
- maintain source frame rate and aspect ratio
- use D65 white
- turn motion interpolation off
- use overscan only when signaled
- turn sharpening off
- turn television noise reduction off
- turn other image-enhancement processing off [1]
That makes it a strong starting point for films and television on a supported model.
It does not prove the measured result is perfectly accurate.
“Post-processing off” has limits
A television still has to create a displayable image.
Filmmaker Mode cannot remove:
- required scaling
- required deinterlacing
- chroma reconstruction
- panel compensation
- color conversion
- HDR mapping where needed
- local dimming in a backlit display
- hardware-protection behavior
Recommendation ITU-R BT.2035-0 takes a practical approach.
It says processing such as scaling, frame-rate conversion, and image enhancement, when implemented, should avoid visible artifacts. It also says display processing should not introduce ringing and should preserve motion effects present in the source. [2]
The objective is controlled processing, not no processing.
Motion controls
Motion interpolation
Motion interpolation analyzes source images and estimates intermediate images.
The goal can be:
- smoother motion
- reduced judder
- a higher displayed motion rate
The estimated image was not one of the original source frames.
That is why motion appearance can change.
Why it is off in Filmmaker Mode
Filmmaker Mode requires motion smoothing or interpolation to be off and requires the source frame rate to be maintained. [1]
For reference-oriented film viewing, this preserves the original temporal cadence rather than creating a smoother interpretation.
The viewer may still see:
- 24-frame judder
- sample-and-hold blur
- source motion blur
- camera-pan strobing
- display-response characteristics
Turning interpolation off does not make all motion perfectly smooth.
It preserves the source motion relationship more closely.
Interpolation artifacts
An interpolation algorithm must infer motion between images.
It can make mistakes around:
- crossing objects
- transparent objects
- fast cuts
- smoke
- water
- crowds
- subtitles
- fine patterns
- occlusion boundaries
Sony’s current support documentation states that its Motionflow feature inserts additional frames and that this processing can cause visual noise in some fast-moving scenes or transitions. [5]
That is one manufacturer’s documented implementation.
Artifact severity varies by algorithm and setting.
Source cadence and panel refresh are different
A 24-frame-per-second source does not require the panel to refresh only 24 times per second.
A display can preserve the original images while refreshing more often.
For example:
- a 120 Hz display can repeat each 24-frame image five times
- a 60 Hz path can use an uneven cadence such as 3:2
- a source or television can switch to another compatible refresh rate
Frame repetition does not invent a new picture.
Interpolation does.
Cadence detection
Cadence detection tries to identify how film or progressive frames were carried through an interlaced or converted signal.
A control named:
- Film Mode
- CineMotion
- Cinema Motion
- Film Cadence
- Real Cinema
may affect cadence detection rather than interpolation.
Sony’s 24p True Cinema documentation provides one manufacturer example of preserving a 24-frame source rate. [6]
Do not turn off cadence handling merely because it appears in a motion menu.
Test whether the source is reconstructed correctly.
Deinterlacing
Interlaced television requires reconstruction on a progressive panel.
Poor deinterlacing can create:
- combing
- jagged diagonals
- lost vertical detail
- line twitter
- motion errors
A reference-oriented setup still needs correct deinterlacing for interlaced sources.
The control may not be user-accessible.
Black-frame insertion
Black-frame insertion or scanning inserts dark periods or changes panel illumination timing.
It is not motion interpolation.
It can improve perceived motion clarity.
It can also cause:
- lower brightness
- visible flicker
- duplicated contours
- interaction with variable refresh
- eye discomfort for some viewers
A Samsung support page gives one model-family example where enabling Clear Motion makes the screen darker. [7]
Treat the feature as a motion-clarity and brightness tradeoff.
Films and episodic television
For a reference-oriented film baseline:
- motion interpolation off
- source cadence preserved
- correct cadence detection active when required
- black-frame insertion off unless intentionally tested and preferred
A viewer may prefer low-strength smoothing.
Store that preference separately so it does not replace the reference baseline.
Sports
Sports motion can benefit from:
- higher native capture rate
- correct deinterlacing
- good display response
- optional interpolation
- optional black-frame insertion
Interpolation can make action appear smoother.
It can also create errors around players, balls, nets, score graphics, and crowds.
Create a separate sports preset and compare it with the baseline.
There is no universal best setting.
Animation
Animation can contain:
- repeated drawings
- mixed cadences
- moving backgrounds
- computer-generated sections
- deliberate limited motion
Interpolation can make some sequences smoother and can badly distort others.
Evaluate the actual program rather than applying one rule to all animation.
Games
Interpolation often requires buffered images and can increase latency.
Low-latency Game Mode may stop selected processing.
HDMI Auto Low Latency Mode allows a console, computer, or other source to request a low-latency display path. HDMI Licensing Administrator notes that selected television processing can stop in that mode. [9]
ALLM does not prove:
- interpolation is off
- color is accurate
- HGiG is active
- full chroma is preserved
- one latency target is met
Test the exact Game mode, refresh rate, HDR state, and variable-refresh-rate condition.
Contrast controls
Dynamic contrast and contrast enhancement
A dynamic contrast control changes tonal relationships according to the image.
Depending on the model, it may alter:
- shadows
- midtones
- highlights
- panel output
- EOTF or gamma
- local contrast
- scene brightness
Samsung’s support documentation describes Contrast Enhancer as automatically adjusting contrast to reduce excessive brightness differences between brighter and darker areas. [7]
That definition belongs to the cited Samsung implementation.
Another manufacturer can use the same or a similar name differently.
Why disable it for the baseline
A reference-oriented baseline should make the television’s output predictable.
An optional contrast enhancer can:
- hide or reveal shadow detail
- alter face brightness
- compress highlights
- lift midtones
- change from scene to scene
Turn the optional enhancer off for the baseline.
Then measure the transfer function and clipping behavior.
When it may be useful
A bright room can make dark content difficult to see.
A contrast or brightness-enhancement mode can improve practical visibility.
That result is an adapted presentation.
It should not be described as identical to the reference-room presentation.
Keep it in a separate daytime or preference mode.
Local dimming is different
Local dimming changes light output by region in a display with a spatially controlled backlight.
It can improve:
- black level
- contrast
- HDR peak placement
- dark-scene performance
It can also create:
- blooming
- crushed near black
- brightness instability
- subtitle interaction
- zone transitions
Turning local dimming off can make a television perform far below its intended design.
Use the setting that produces the best measured and viewed result for the intended mode.
Do not classify local dimming automatically as an optional contrast enhancer.
OLED and emissive-panel behavior
An emissive display does not use an LCD local-dimming backlight.
It can still have:
- automatic brightness limiting
- panel-temperature management
- static-content dimming
- near-black processing
- tone mapping
- protection behavior
Those are separate systems.
HDR tone mapping is different
HDR display mapping adapts source luminance and color volume to the television.
It can be required when the source exceeds the display.
A user option named Dynamic Tone Mapping can add scene or frame analysis.
Its behavior and target vary by manufacturer.
Do not turn it on or off because it contains the word dynamic.
Evaluate it using the tone-mapping workflow in Article 13.
SDR-to-HDR conversion
Some televisions offer an HDR-like conversion for SDR.
Samsung’s support page describes one example as increasing highlights, colorfulness, and detail to create an HDR-like result. [7]
This changes the SDR presentation.
Keep it off for an SDR reference baseline.
Use it only as a labeled preference mode.
Sharpness and detail
What a sharpness control can do
A sharpness control may include:
- edge contrast
- ringing
- texture enhancement
- reconstruction
- super resolution
- anti-aliasing
- scaling interaction
It cannot recreate source information that was never captured or delivered.
It can change perceived clarity.
Over-sharpening
Visible signs include:
- bright halos
- dark outlines
- ringing
- ghost lines
- jagged diagonals
- harsh texture
- emphasized compression noise
BT.2035 says display processing should not introduce ringing or overshoots. [2]
That provides a formal reason to avoid visible edge artifacts in reference-oriented evaluation.
The neutral value is not always zero
User scales are arbitrary.
A neutral point can be:
- zero
- a midpoint
- another value
- unavailable as a user setting
Do not copy a number from another model.
Use a valid pattern
Spears & Munsil recommends adjusting sharpness from the normal viewing position and stopping before visible halos, jagged edges, or harshness appear. [3][4]
Use a pattern that is:
- lossless
- displayed at native resolution
- shown at one-to-one scale
- free of browser zoom
- free of source-device enhancement
- sent through the intended input and mode
A compressed online image or screenshot can already contain halos.
A practical sharpness procedure
- Select the intended input, signal, and mode.
- Display the native sharpness pattern.
- Sit in the normal viewing position.
- Raise the control until artifacts are obvious.
- Lower it until halos, ghost lines, jaggies, and harshness disappear.
- Compare one step above and below.
- Check real text, faces, hair, and fine patterns.
- Record the neutral or preferred value.
The neutral reference value and preferred value can differ.
Store preference separately.
Super resolution and detail enhancement
Controls named:
- Super Resolution
- Reality Creation
- Detail Enhancer
- Clarity
- Texture Enhancement
- Resolution
- AI Upscaling
may do more than simple edge enhancement.
They can be useful for:
- lower-resolution sources
- soft scaling
- distant seating
- preference
They can also emphasize:
- compression noise
- grain
- ringing
- false texture
For the baseline, disable them.
Test them later with the source they are intended to improve.
Noise and artifact reduction
Noise is not one thing
Visible unwanted structure can include:
- random sensor noise
- film grain
- analog noise
- chroma noise
- mosquito noise
- blocking
- ringing
- contouring
- transmission errors
A control designed for one problem may not solve another.
Random-noise reduction
Random-noise reduction can smooth changing pixel variation.
At high strength it can also affect:
- skin texture
- hair
- foliage
- fabric
- grain
- fine motion detail
For a known clean source, start with it off.
For a noisy source, test the lowest effective setting.
Film grain
Film grain can originate from the acquisition medium or be added during post-production.
It may be:
- intentional
- accepted
- reduced during mastering
- reintroduced
- changed by compression
Do not assume every visible grain structure is sacred.
Do not assume it is a defect.
Compare the reduction control against the source goal and visible detail.
Compression-artifact reduction
A control labeled:
- MPEG Noise Reduction
- Block Noise Reduction
- Mosquito Noise Reduction
- Digital Clean View
- Compression Artifact Reduction
may target codec-related structure.
It can be useful for:
- low-bitrate broadcast
- old streaming encodes
- poor standard-definition material
- heavily compressed internet video
It may soften edges or texture.
Use it only for the source that needs it.
Source quality is not determined by the format label
A Blu-ray can contain:
- grain
- an old master
- edge enhancement
- compression limitations
A stream can vary by:
- title
- service
- bit rate
- device
- network condition
- codec
- profile
Do not use a rule such as:
- disc means reduction off
- stream means reduction on
Inspect the actual image.
Smooth gradation and decontouring
A smooth-gradation control can reduce visible banding.
It may also alter:
- subtle texture
- fine gradients
- grain
- small luminance steps
It is not necessarily the same as noise reduction.
Test it with:
- skies
- walls
- fog
- animated gradients
- grayscale ramps
- skin
- intentional texture
Use the lowest strength that solves a visible contouring problem without erasing wanted structure.
Color controls
Color boosters
A color booster may analyze:
- saturation
- luminance
- contrast
- scene content
- object category
A current Samsung product description says Color Booster Pro analyzes temperature, saturation, and contrast scene by scene. That is a manufacturer claim for selected 2026 products, not a definition of all color-enhancement systems. [11]
For a stable reference-oriented baseline, disable optional color boosting.
Gamut expansion
A wide-gamut television can display a source with a smaller gamut.
The television still needs correct color conversion and gamut mapping.
An optional Native or Expanded mode may stretch source colors toward the panel’s native primaries.
An Auto mode may select a source-related mapping.
The names do not guarantee the result.
Measure:
- primaries
- secondaries
- saturation sweeps
- color checker patches
- HDR color volume where applicable
Required gamut mapping is not a booster
HDR and wide-color content can exceed the target display’s color volume.
A television may need to compress or map those colors.
That is required display adaptation.
Turning off a user color booster does not remove all gamut mapping.
The basic Color control
The basic Color or Saturation control changes color decoding or amplitude in a model-specific way.
A midpoint such as 50 is common.
It is not a universal calibrated value.
Leave it at the reset-mode baseline until it is checked with:
- a suitable color-bar workflow
- a colorimeter
- a spectroradiometer
- a documented calibration method
Do not set it to zero.
Do not move it to compensate for a white-balance or gamut problem.
Tint or Hue
Tint can affect the relationship between color components.
Many digital sources and televisions do not need a user adjustment.
The reset value should remain unless a valid pattern or measurement shows otherwise.
AI, ambient, and energy controls
AI is a label, not a standard
AI-branded processing can include:
- scene detection
- scaling
- noise reduction
- color boosting
- contrast enhancement
- motion processing
- ambient adaptation
The exact feature needs to be identified.
Do not disable or enable it from the name alone.
Why disable changing controls during calibration
Calibration compares measured output with a target.
If the television changes because of:
- room light
- scene category
- time
- motion
- content history
the measurement is not repeatable.
For the baseline:
- turn adaptive picture processing off
- keep room light fixed
- keep content and pattern sequence controlled
- record all states
Then test adaptation separately.
Adaptive viewing can still be practical
A household room can change greatly between day and night.
An adaptive mode may improve visibility.
The viewer can choose it for everyday use.
It should be labeled as an environment-adapted presentation rather than a fixed reference mode.
Automatic brightness control
The U.S. Department of Energy describes automatic brightness control as a feature that controls television brightness relative to room brightness. [10]
Manufacturer implementations can also include minimum brightness or additional scene behavior.
Automatic brightness is useful for:
- energy reduction
- practical room adaptation
- avoiding excessive output in a dark room
It is not suitable for a fixed baseline while it is changing.
Energy-saving features
Samsung documentation gives model-specific examples:
- Brightness Optimization responds to ambient light
- Brightness Reduction changes brightness to reduce power
- Motion Lighting changes brightness in response to on-screen movement
- Adaptive Picture responds to content and environmental lighting [8]
Other manufacturers use different names and interactions.
The correct public guidance is:
Disable variable energy and ambient controls during controlled calibration. Use them later if energy reduction or adaptive viewing is the chosen priority.
Energy conservation is a valid preference
A reference-oriented mode is not the only responsible way to use a television.
The viewer may prioritize:
- lower energy use
- lower room heat
- lower nighttime brightness
- comfort
- equipment life
Preserve the calibrated baseline.
Create a separate energy-saving mode when the television allows it.
Panel protection
Protection systems can include:
- screen savers
- pixel shifting
- static-logo dimming
- compensation cycles
- thermal limiting
- automatic brightness limiting
- static-content detection
These functions may affect measurements or prolonged test patterns.
They protect the display.
Do not disable them through service menus or unsupported methods.
Automatic brightness limiting
Some display technologies reduce output according to:
- image area
- duration
- panel temperature
- power
- color
- content history
This is not always a user-selectable enhancement.
Record the pattern size, duration, and stabilization method.
Do not interpret every brightness change as Dynamic Contrast.
What to turn off for the baseline
Films and episodic television
Start with:
- Filmmaker Mode or verified reference-oriented mode
- interpolation off
- optional sharpening and detail enhancement off or neutral
- television noise reduction off for a known clean source
- optional compression reduction off
- optional smooth gradation off
- optional contrast enhancement off
- SDR-to-HDR conversion off
- color boosting off
- adaptive scene and room processing off
- variable energy controls off or fixed
Keep:
- correct cadence handling
- required scaling and deinterlacing
- required chroma reconstruction
- appropriate local dimming
- required HDR mapping
- panel protection
Sports
Begin with the reference baseline.
Add one motion feature at a time.
Compare:
- ball and player edges
- score graphics
- camera pans
- crowd detail
- latency where interactive features are involved
- brightness and flicker
Store the result as a sports preference mode.
Low-quality television or streaming
Begin with cleanup controls off.
Add:
- compression-artifact reduction
- random-noise reduction
- smooth gradation
one at a time and at the lowest useful strength.
Check whether wanted detail disappears.
Games
Use the intended low-latency mode.
Verify:
- interpolation
- ALLM
- VRR
- HGiG-like setting
- HDR tone mapping
- full chroma
- range
- sharpening
- latency
- protection behavior
Do not copy the film-mode settings blindly.
Computer desktop
Prioritize:
- native pixel mapping
- full chroma or RGB
- correct range
- neutral sharpening
- no overscan
- low latency
- stable brightness
Verify each at the intended resolution and refresh rate.
A test workflow for every optional feature
1. Define the problem
Examples:
- visible judder
- noisy broadcast
- compression blocks
- banding
- daytime visibility
- soft upscaled source
Do not enable a feature without a problem to solve.
2. Use the right test
- motion sequences for motion controls
- ramps and real scenes for contrast
- native sharpness pattern for edge controls
- grain, texture, and compression examples for noise reduction
- saturation sweeps and color measurements for color boosters
- day and night conditions for adaptive modes
3. Change one control
Do not change:
- Dynamic Contrast
- Sharpness
- Color Booster
- Noise Reduction
at the same time and then judge the result.
You will not know which control caused the change.
4. Compare from the normal seat
Some artifacts visible from one foot away are invisible at the seat.
Some motion artifacts appear only at normal viewing size and speed.
Use both close inspection and the actual seat.
5. Check several scenes
A setting can help one scene and harm another.
Include:
- dark and bright scenes
- faces
- saturated color
- fine texture
- motion
- compression
- subtitles
- animation
6. Record the result
Record:
- television model
- screen size
- firmware
- input or app
- signal
- picture mode
- room condition
- control and value
- test source
- observed benefit
- observed artifact
- date
7. Preserve the baseline
A preference change should remain reversible.
Use a separate mode or input memory when available.
What calibration can verify
Calibration and controlled testing can evaluate:
- EOTF or gamma changes
- grayscale shifts
- black and white clipping
- color decoding
- saturation
- gamut mapping
- sharpness artifacts
- overscan
- motion behavior
- temporal brightness change
- metadata response
- ambient response
- energy-mode luminance
- full chroma
- latency through appropriate equipment
What calibration cannot restore
Calibration cannot:
- recover detail destroyed by source compression
- reconstruct texture removed by noise reduction
- recover clipped highlights after destructive processing
- remove interpolation errors from an already processed source
- make one manufacturer algorithm behave like another
- make copied settings valid for another panel
- make a consumer television identical to a mastering display
Disable destructive alteration before fine calibration where practical.
Where this leaves us
The goal is not to make the television inactive.
The goal is to make its behavior understandable, stable, and appropriate.
For the reference-oriented baseline:
- optional enhancement starts off
- sharpness starts neutral
- adaptive controls are held stable
- required processing stays active
- panel protection stays active
- local dimming and HDR mapping are tested rather than automatically disabled
Then a feature can be added back when it solves a real problem.
That creates two useful results:
- a stable baseline for judging the source
- one or more preference modes for sports, poor sources, bright rooms, games, or energy reduction
The next step is black level.
That adjustment should begin only after optional processing is controlled, because changing contrast, adaptive brightness, noise reduction, or dynamic picture behavior can make a black-level pattern unreliable.
Sources and standards
Primary Filmmaker Mode, HDTV evaluation, calibration-pattern, motion-processing, manufacturer-control, low-latency, and energy sources used in this article. Last verified July 31, 2026.
Ultra High Definition Alliance. Filmmaker Mode Technical Specifications. Official About page, reviewed July 31, 2026.
↩↩
https://filmmakermode.com/about/International Telecommunication Union Radiocommunication Sector. A Reference Viewing Environment for Evaluation of HDTV Program Material or Completed Programmes. Recommendation ITU-R BT.2035-0, July 2013.
↩↩
https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.2035-0-201307-I%21%21PDF-E.pdfSpears & Munsil. Technical Notes on the Patterns. Official calibration documentation, reviewed July 31, 2026.
↩
https://spearsandmunsil.com/portfolio-item/technical-notes-on-the-patterns/Spears & Munsil. Pattern Help Text, 2nd Edition. Official calibration documentation, reviewed July 31, 2026.
↩
https://spearsandmunsil.com/portfolio-item/pattern-help-text/Sony Electronics. Noise Appears During Fast-Moving Scenes or When Switching Scenes Using the Motionflow Feature. Updated July 6, 2026.
↩
https://www.sony.com/electronics/support/articles/00153243Sony Electronics. What Is the 24p True Cinema Feature? Modified November 1, 2024.
↩
https://www.sony.com/electronics/support/articles/00013855Samsung Electronics. How to Adjust the Picture Quality for Each Picture Mode in Samsung Smart TV? Updated July 30, 2024.
↩↩↩
https://www.samsung.com/in/support/tv-audio-video/how-to-adjust-the-picture-quality-for-each-picture-mode-in-samsung-smart-tv/Samsung Electronics. How to Use the Energy Saving Mode on the Samsung Smart TV. Updated March 9, 2022.
↩
https://www.samsung.com/latin_en/support/tv-audio-video/how-to-use-the-energy-saving-mode-on-the-samsung-smart-tv/HDMI Licensing Administrator, Inc. Auto Low Latency Mode. Official page, reviewed July 31, 2026.
↩
https://www.hdmi.org/spec2sub/autolowlatencymodeU.S. Department of Energy, Federal Energy Management Program. Purchasing Energy-Efficient Televisions. Acquisition guidance updated December 2024.
↩
https://www.energy.gov/cmei/femp/purchasing-energy-efficient-televisionsSamsung Electronics. New 2026 OLED AI TVs: Color Booster Pro and AI Processing. 2026 product page, reviewed July 31, 2026.
↩
https://www.samsung.com/us/tvs/oled-tv/highlights/