Article 12

HDR10, HDR10+, Dolby Vision, and HLG: What Actually Differs

HDR10, HDR10+, Dolby Vision, and HLG combine different transfer functions, metadata systems, compatibility structures, and display-mapping behavior. The logo alone does not determine picture quality.

Direct answer

In brief

HDR10 is a baseline PQ media profile built from several standards and metadata items. HDR10+ adds ST 2094-40 dynamic metadata to an HDR10-compatible base. Dolby Vision is a proprietary family of profiles and workflows that can use PQ- or HLG-based structures, while HLG is a separate relative HDR television system. Static or dynamic metadata can help a display map content into its capabilities, but metadata do not guarantee a better picture. The final result also depends on the source, profile, complete playback chain, television implementation, room, mode, and calibration.

Open a television specification and you may see:

The list can look like several unrelated picture technologies.

The useful way to understand it is to separate the layers.

An HDR format can define or depend on:

The four familiar names are not equal items in one simple comparison.

HDR10 is a baseline PQ media profile assembled from several standards.

HDR10+ adds scene- or frame-dependent color-volume-transform metadata to an HDR10-compatible base.

Dolby Vision is a proprietary family of profiles and workflows with Dolby metadata and content-mapping systems. Many home-entertainment workflows use PQ, but Dolby also supports HLG-based profiles.

HLG is a separate relative HDR television system defined in ITU-R BT.2100-3. Its basic display relationship does not require production metadata. [1][2]

The logos matter.

They do not tell the whole picture.

A format has more than one layer

Two signals can use the same transfer function and still differ in:

Two signals can also use different transfer functions while targeting the same HDR-capable television.

This is why the statement:

The formats use the same pixels and differ mainly in metadata.

is too broad.

HDR10 and HDR10+ are closely related.

Dolby Vision can use different profile structures.

HLG uses a different HDR architecture.

A layered comparison places HDR10, HDR10+, Dolby Vision, and HLG across transfer function, signal profile, static metadata, dynamic metadata, compatibility, display mapping, and certification or ecosystem layers. HDR10 and HDR10+ use PQ, Dolby Vision depends on profile and can use PQ or an HLG-compatible base, and HLG is a relative BT.2100 system. The figure states that the labels are not one-dimensional picture-quality scores.
HDR labels combine several layers, so format support alone does not describe the full signal or final picture.

What HDR10 actually is

HDR10 is often called a standard.

A more precise description is:

HDR10 is an industry media profile that combines several standards and metadata items.

The Consumer Technology Association definition reviewed for this article lists:

No one item defines the complete format.

A central HDR10 Media Profile card connects to seven component blocks: SMPTE ST 2084 PQ, ITU-R BT.2020 primaries, ten-bit video, four-to-two-to-zero chroma for compressed sources, SMPTE ST 2086 mastering-display metadata, MaxCLL, and MaxFALL. A footer says HDR10 is a media profile built from several standards and metadata items, not one self-contained standard document.
HDR10 is a media profile assembled from several standards and metadata fields, not one self-contained standard document.

PQ is the transfer function

SMPTE ST 2084 defines the PQ electro-optical transfer function.

Its normalized reference range maps to display luminance from 0 to 10,000 cd/m². [3]

The existence of that range does not mean:

The display may need to map the source into its own luminance and color volume.

Ten-bit is the profile depth

The CTA HDR10 definition specifies ten-bit video. [5]

That is why the format name contains 10.

It does not prove:

Bit depth and PQ luminance range are separate properties.

BT.2020 is the signal colorimetry

The HDR10 profile uses BT.2020 primaries for the signal representation.

That does not mean every pixel uses the full BT.2020 gamut.

It does not prove that the mastering display or consumer television reproduces every color inside the BT.2020 triangle.

The display maps the signal into its available color volume.

What static metadata means

Static metadata normally applies to a complete program, asset, or defined sequence rather than changing with every scene.

The HDR10 metadata set includes two different categories:

  1. mastering-display color-volume metadata
  2. content-light metadata

They answer different questions.

ST 2086 describes the mastering display

SMPTE ST 2086:2018 defines metadata for the display configured and used in mastering.

The set includes:

This metadata describes the mastering-display color volume.

It does not describe every pixel in the program.

It does not define:

ST 2086 explicitly says that it does not fully specify the information needed to preserve creative intent on displays with different color volumes. [4]

Mastering-display peak is not content peak

A mastering display configured for 1,000 cd/m² does not prove that the content contains a 1,000 cd/m² pixel.

The grade may use less than the display's full capability.

Likewise, a signal can contain isolated values that do not represent the artistic highlight structure the way a simple maximum implies.

Keep these separate:

MaxCLL

MaxCLL means Maximum Content Light Level.

ITU-T H.222.0 defines it as the value corresponding to the brightest pixel in the complete stream, expressed in whole cd/m² units. [6]

The formal field can also be zero when the value is unknown.

That limitation matters.

A television should not assume that every nonzero value was calculated perfectly or that zero means the content contains no light.

MaxFALL

MaxFALL means Maximum Frame Average Light Level.

ITU-T H.222.0 defines it as the highest frame-average brightness in the complete stream, expressed in whole cd/m² units. [6]

It is not:

It is one static summary of the coded content under the specified calculation.

Two columns compare SMPTE ST 2086 mastering-display color-volume metadata with MaxCLL and MaxFALL content-light metadata. ST 2086 lists mastering-display primaries, white point, configured maximum luminance, and configured minimum luminance. MaxCLL summarizes the maximum content light level and MaxFALL summarizes the maximum frame-average light level. A warning states that neither category defines one required television tone-mapping curve.
Mastering-display capability and content-light statistics are different metadata categories, and neither commands one required tone map.

Static metadata can be missing or unreliable

Static content metadata may be:

ITU-T HDR guidance notes that live or broadcast services may use predetermined values rather than a complete measured pass. [18]

The television must still produce a usable picture when metadata are incomplete.

HDR10 does not force one fixed tone map

The original article said that a television reads static metadata and uses one tone-mapping setup for every scene.

That is not required by the metadata definition.

A television can:

The metadata remain static.

The television's processing does not have to be.

This is why two televisions can produce different HDR10 images from the same signal.

One static metadata card feeds three conceptual television processing paths. The first uses metadata-guided display mapping, the second adds real-time image analysis, and the third uses manufacturer fallback or defaults. Each path shows a different conceptual roll-off curve. A note states that the metadata remain static while display processing may respond to the image, display capability, picture mode, and environment.
Static metadata stay fixed, but a television can still analyze images and adapt mapping through its own implementation.

What dynamic metadata does

Dynamic metadata is content-dependent information that can change during a program.

SMPTE describes the ST 2094 suite as metadata for color-volume transforms when content is presented on a display with a smaller color volume than the mastering display.

The information can vary by scene or image. [8]

Dynamic metadata can help a system account for changing content characteristics rather than relying only on one program-wide set of values.

The exact information depends on the application.

Six Application number 4 metadata-category cards show scene characteristics, target-display information, luminance distribution, tone-curve parameters, color-saturation mapping, and creatively approved curve adjustments. A central summary below the cards says these categories can guide scene-based color-volume mapping. A qualification says the exact fields depend on the dynamic metadata application and that metadata guide a compatible implementation rather than producing the final image by themselves.
Application #4 dynamic metadata can describe scene and target-display information for tone and color-volume mapping.

Dynamic metadata is about color-volume transformation

Tone mapping is part of the problem.

Color mapping is also part of it.

A target display may differ from the mastering display in:

A useful transform must manage luminance and color relationships together.

This is why the SMPTE term is Dynamic Metadata for Color Volume Transform.

Dynamic metadata does not guarantee a better picture

More content-dependent information can help.

It does not guarantee improvement.

The result depends on:

A well-designed HDR10 mapper can outperform a poor dynamic-metadata implementation on a particular scene.

A dynamic format can also provide a more controlled result when the source and display use it well.

The format logo alone cannot settle the comparison.

HDR10+

HDR10+ builds on an HDR10-compatible PQ signal and adds dynamic metadata.

Its dynamic metadata are based on SMPTE ST 2094-40 Application #4. [7][9][10]

SMPTE ST 2094-40:2020 includes:

This is more specific than saying:

HDR10+ tells the television the brightness of each scene.

Brightness statistics are part of the system.

The metadata support a broader color-volume transform.

Scene-based and frame-based HDR10+

HDR10+ Technologies states that:

The cadence does not prove that every frame receives a unique creative adjustment.

It describes how metadata can be applied.

HDR10+ fallback

HDR10+ is designed around an HDR10-compatible base.

HDR10+ Technologies states that an HDR10-only display can play the content as HDR10 while ignoring the unsupported HDR10+ metadata. [9]

This is a useful compatibility feature.

The exact behavior still depends on:

A logo on one component does not prove end-to-end metadata delivery.

HDR10+ licensing and certification

HDR10+ Technologies describes HDR10+ as an open standard and says its certification and logo program operates without per-device or per-unit royalties payable to the organization. [11]

That does not mean there are no conditions.

An adopter may need to follow:

The accurate shorthand is:

HDR10+ uses a royalty-free certification and logo model under the program's stated terms.

An HDR10-compatible PQ image and an SMPTE ST 2094-40 dynamic metadata sidecar travel together. A compatible HDR10+ display uses the base image and metadata. An HDR10-only display ignores the unsupported dynamic metadata and uses the HDR10 base. A note says end-to-end carriage still depends on codec, container, source, receiver, and display support.
HDR10+ uses an HDR10-compatible base, so an HDR10-only display can use the base while ignoring unsupported dynamic metadata.

Dolby Vision

Dolby Vision is a proprietary HDR production, metadata, delivery, and display ecosystem.

It includes multiple:

The name Dolby Vision does not identify all of those details by itself.

Dolby Vision is not universally twelve-bit

Dolby Vision workflows may use high-precision masters.

Consumer delivery structures can use:

The statement:

Dolby Vision uses twelve-bit color.

is incomplete without a profile and stage.

The delivered bitstream precision, reconstructed processing precision, and panel precision are separate questions.

Dolby Vision can use PQ or HLG

Many post-produced Dolby Vision movies and series use PQ-based workflows.

Dolby also states that Dolby Vision supports both PQ- and HLG-based transfer functions. [13]

A specific example is Dolby Vision Profile 8.4, which uses an HLG BT.2020-compatible base layer with Dolby Vision metadata. [14]

Therefore:

A Dolby Vision family tree branches into PQ-based workflows and an HLG-compatible Profile 8.4 example. The tree then shows profile-defined base layers, optional enhancement information in some structures, dynamic metadata, and source-led or display-led mapping pathways. A qualification states that exact bit depth, transfer function, fallback, metadata version, and mapping location depend on the profile and delivery system.
Dolby Vision is a profile family, so transfer function, base layer, enhancement information, metadata, and fallback must be identified for the specific delivery.

Dolby Vision metadata

Dolby's content-creation documentation describes an analysis that generates core values for each shot, representing minimum, average, and maximum luminance characteristics.

The workflow can then add artistic trim metadata for selected target displays.

The combined metadata travel with the HDR image and can assist mapping to consumer devices and derived outputs. [12]

Dolby documentation also distinguishes:

This is more complex than one brightness number per scene.

Dolby Vision mapping is not identical on every device

The final result can depend on:

Dolby Vision provides a coordinated system.

It does not make all televisions physically identical.

A lower-peak display still has a lower peak.

A smaller color volume still requires mapping.

Dolby Vision licensing needs precise wording

Dolby Vision is proprietary.

Dolby states that content creators can use integrated analysis and mapping functions in supported grading systems without an additional Dolby license, and that it does not charge per-title or overarching studio fees for creating and delivering Dolby Vision content.

Dolby also offers paid artistic trim controls and licenses consumer implementations through its technology ecosystem. [12]

Avoid the blanket statements:

Dolby Vision IQ

Dolby Vision IQ is a branded viewing feature that combines Dolby Vision information with television and viewing-environment inputs.

Its behavior can vary by:

It should be treated as a documented product feature, not as a new transfer function.

The article does not claim that it reproduces the unchanged reference grade in every dark room or that it should always be enabled.

HLG

Hybrid Log-Gamma is one of the two HDR television systems in BT.2100-3. [1]

Unlike PQ, HLG uses a relative scene-light signal.

The displayed luminance depends on:

HLG is not simply HDR10 without metadata.

It is a different system architecture.

HLG requires no production metadata for basic rendering

ITU-R BT.2390-12 states that HLG requires no production metadata for its basic system and was designed for an evolutionary production and distribution approach. [2]

That can be useful in live and broadcast workflows.

The receiver still needs to know that the signal is HLG.

“No metadata” is too broad

An HLG service still needs or can contain information about:

The accurate statement is:

HLG does not require production metadata to establish its basic HDR display relationship.

A signal path begins with relative scene-light HLG, continues through transfer-function and colorimetry signaling, then enters a display relationship using nominal peak luminance, black level, system gamma, and viewing conditions before producing displayed light. A separate note says no production metadata is required for the basic HLG display relationship, but transfer, colorimetry, range, bit depth, codec, and service signaling are still needed.
HLG does not need mastering metadata for its basic rendering relationship, but equipment still needs correct transfer, colorimetry, range, and service signaling.

HLG compatibility has limits

HLG was designed to provide a significant degree of compatibility with suitable SDR equipment and workflows.

ITU-R BT.2390-12 limits the direct display claim to SDR receivers that support the BT.2020 color container.

Legacy BT.709 distribution still needs appropriate conversion or a separate service.

Do not tell the reader that every old television can display HLG correctly.

Static and dynamic metadata are not format quality scores

Static metadata are not automatically bad.

Dynamic metadata are not automatically good.

Static metadata can be sufficient when:

Dynamic metadata can be valuable when:

The viewer sees the combined system.

Compatibility is profile-specific

HDR10+

HDR10+ normally retains an HDR10-compatible presentation when the dynamic metadata are unsupported.

Dolby Vision

Fallback depends on the Dolby Vision profile and delivery.

A Dolby Vision asset may use:

Do not assume every unsupported Dolby Vision signal becomes HDR10 automatically.

HLG

HLG can be converted or displayed through compatible HLG and selected SDR workflows.

It is not an HDR10 fallback layer.

A compatibility matrix compares HDR10, HDR10+, Dolby Vision profiles, and HLG across matching displays, baseline-only displays, unsupported transfer systems, and conversion or alternate-asset needs. HDR10+ uses its HDR10 base on HDR10-only displays. Dolby Vision fallback is marked profile dependent. HLG matching displays use HLG, suitable BT.2020 SDR receivers may have limited direct compatibility, and legacy BT.709 paths require conversion or a separate service.
HDR10+ has an HDR10-compatible base, while Dolby Vision fallback and HLG compatibility depend on profile, receiver, and conversion path.

Newer names: Dolby Vision 2

Dolby announced Dolby Vision 2 on September 2, 2025.

The announcement describes a redesigned image engine, content- and environment-aware features, and new tone-mapping tools. [16]

This is a developing ecosystem.

An announcement or manufacturer commitment is not proof that:

Use the exact television, firmware, content, and mode.

Newer names: HDR10+ Advanced

HDR10+ Technologies announced HDR10+ Advanced in December 2025 and published its white paper in February 2026.

The owner describes it as backward compatible with HDR10+ and HDR10 and adds new metadata capabilities for areas including color, motion, local mapping, and environment-aware presentation. [17]

As with Dolby Vision 2, support must be confirmed at the content, source, transport, and display stages.

The base explanation remains:

A two-part timeline shows the foundations and newer extensions. The foundations include SMPTE ST 2084 in 2014, the mid-2010s HDR10 baseline profile and Dolby Vision profile family, and SMPTE ST 2094-40:2020 for HDR10+ Application number 4. The extensions include the Dolby Vision 2 announcement on September 2, 2025, the HDR10+ Advanced announcement on December 10, 2025, and the HDR10+ Advanced white paper on February 6, 2026. A qualification says announcement or publication dates do not prove availability on a particular title, device, region, or firmware.
New extensions add optional capabilities, but publication or announcement dates do not prove support on a particular device or title.

What format the viewer actually receives

The answer depends on the complete chain.

Content asset

The provider must have the format version for that title.

App or service

The app must request and receive it for the:

Source device

The source must decode or pass the profile.

Intermediate devices

An AVR, soundbar, switch, splitter, capture device, or processor must pass the required signal and metadata.

Display

The television must support the exact format or profile on that input or application path.

Firmware and settings

A feature can depend on:

This is why a service logo does not prove the television will receive that format.

Automatic selection is normal, not infallible

Most systems attempt to choose a mutually supported format.

The selected result may still differ from the reader's expectation because:

The format banner is useful evidence.

It is not a complete measurement.

When the expected format does not appear

Use this order.

1. Confirm the title and service asset

Do not rely only on a catalog badge.

The badge may describe support on some devices rather than the exact stream being played.

2. Check the app on the exact device

An internal television app and an external streaming box may receive different formats.

3. Check direct connection

Connect the source directly to the television as a diagnostic test.

If the format appears, an intermediate device may not pass it.

4. Check the television input mode

Use the exact manual for enhanced HDR or high-bandwidth input settings.

5. Check source output

Avoid forcing a conversion that prevents the native format.

6. Check firmware

Source, receiver, app, and television updates can change format support.

A certified cable should match the required bandwidth.

Cable problems more commonly produce:

Do not assume that a cable selectively removed Dolby Vision or HDR10+ metadata while preserving a clean HDR10 signal.

8. Verify the actual signal

Use reliable device information, test equipment, or known content.

Do not infer the format only from subjective brightness.

A vertical chain runs from title asset to service and app, source device, AVR or soundbar, HDMI or internal path, television format support, and picture mode. Each stage has a support check. A side note says any stage can preserve the format, choose another asset, convert the signal, drop unsupported metadata, or fail to establish the intended mode. The diagram is one conceptual delivery path, not a universal workflow.
Content, app, source, intermediate devices, connection, television support, and picture mode all affect the format the viewer receives.

Metadata is input, not the finished picture

A television receives:

The display then produces light within its capabilities.

The result depends on:

A more elaborate metadata system cannot create physical capability the display does not have.

Eight input cards feed a television mapping stage: image essence, transfer and colorimetry signaling, static metadata, dynamic metadata where present, display capability, picture mode, room light, and firmware or mapping algorithm. Calibration is shown as measurement and adjustment around the display stage. The output is displayed light. A note states that metadata cannot create peak luminance, black level, or color volume the display does not have.
Pixels and metadata are interpreted through display capability, algorithms, mode, room, firmware, and calibration before they become light.

Why two televisions still look different

Two televisions can support the same format and have similar advertised peak luminance.

They can still differ in:

Format compatibility is one requirement.

It is not a complete performance specification.

What calibration can verify

For each HDR mode, calibration and controlled testing can evaluate:

Record:

One format logo does not replace those conditions.

What calibration cannot prove

Calibration cannot:

Calibration can reduce measurable error in a selected mode under stated conditions.

Where this leaves us

HDR10, HDR10+, Dolby Vision, and HLG are not four versions of the same pixel stream.

HDR10 is a baseline PQ media profile built from several standards.

Its static metadata include:

ST 2086 does not describe the content peak or define tone mapping.

Static metadata do not force a television to use one fixed curve for an entire program.

HDR10+ retains an HDR10-compatible base and adds ST 2094-40 dynamic metadata for scene-based color-volume mapping.

Dolby Vision is a proprietary family of profiles and workflows.

Many versions use PQ.

Some use HLG-compatible structures.

Dolby Vision is not universally a twelve-bit consumer signal.

HLG is a relative BT.2100 HDR system whose basic display relationship requires no production metadata.

It still needs signaling and correct receiver processing.

Dynamic metadata can give a compatible display more content-dependent guidance.

It does not guarantee a better picture.

The final image depends on the content, metadata, source, transport, display, algorithm, room, mode, and calibration.

The useful question is not only:

Which HDR logo is present?

It is:

What signal and metadata reached this display, how did this model use them, and how closely did the resulting light output approach the applicable target within the display's capabilities?


Sources and standards

Primary HDR system standards, metadata specifications, format-owner documentation, licensing information, and delivery guidance used in this article. Source set verified July 31, 2026; the ITU-T Supplement 15 link was reverified September 7, 2026.

  1. International Telecommunication Union Radiocommunication Sector. Image Parameter Values for High Dynamic Range Television for Use in Production and International Programme Exchange. Recommendation ITU-R BT.2100-3, February 2025.
    https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.2100-3-202502-I%21%21PDF-E.pdf

    ↩↩
  2. International Telecommunication Union Radiocommunication Sector. High Dynamic Range Television for Production and International Programme Exchange. Report ITU-R BT.2390-12, March 2025.
    https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2390-12-2025-PDF-E.pdf

    ↩↩
  3. Society of Motion Picture and Television Engineers. High Dynamic Range Electro-Optical Transfer Function of Mastering Reference Displays. SMPTE ST 2084:2014, reaffirmed 2017.
    https://pub.smpte.org/pub/st2084/st2084-2014.pdf

    ↩
  4. Society of Motion Picture and Television Engineers. Mastering Display Color Volume Metadata Supporting High Luminance and Wide Color Gamut Images. SMPTE ST 2086:2018, approved April 9, 2018.
    https://pub.smpte.org/pub/st2086/st2086-2018.pdf

    ↩↩
  5. Consumer Technology Association Video Division. 4K Ultra High-Definition TV and High Dynamic Range Compatible Display Consumer Definitions.
    https://cdn.cta.tech/cta/media/media/membership/pdfs/video-technology-consumer-definitions.pdf

    ↩↩
  6. International Telecommunication Union Telecommunication Standardization Sector. Information Technology - Generic Coding of Moving Pictures and Associated Audio Information: Systems. Recommendation ITU-T H.222.0 v10, April 2025. The current edition is access restricted; the MaxCLL and MaxFALL field definitions were checked against the publicly accessible v9 edition from August 2023.
    https://www.itu.int/rec/T-REC-H.222.0

    ↩↩
  7. Society of Motion Picture and Television Engineers. Dynamic Metadata for Color Volume Transform - Application #4. SMPTE ST 2094-40:2020, approved April 9, 2020.
    https://pub.smpte.org/pub/st2094-40/st2094-40-2020.pdf

    ↩↩
  8. Society of Motion Picture and Television Engineers. The ST 2094 Standards Suite for Dynamic Metadata. January 12, 2017.
    https://www.smpte.org/standards/webcasts/st2094_standards_dynamic_metadata_video

    ↩
  9. HDR10+ Technologies, LLC. HDR10+ FAQ.
    https://hdr10plus.org/hdr10-faq/

    ↩↩↩
  10. HDR10+ Technologies, LLC. Understanding the HDR10 Ecosystem. Updated April 2025.
    https://hdr10plus.org/wp-content/uploads/2025/04/HDR10_Ecosystem_April_2025.pdf

    ↩
  11. HDR10+ Technologies, LLC. HDR10+ Certification and Logo Program Information.
    https://hdr10plus.org/

    ↩
  12. Dolby Laboratories. Dolby Vision for Content Creators.
    https://professional.dolby.com/content-creation/dolby-vision-for-content-creators/

    ↩↩
  13. Dolby Laboratories. Dolby Vision for Video Sharing Services - FAQs. March 27, 2024.
    https://professionalsupport.dolby.com/s/article/Dolby-Vision-for-video-sharing-services-FAQs

    ↩
  14. Dolby Laboratories. Using an Apple iPhone 12 Captured Dolby Vision Content as a Source in a Dolby Vision Production. Updated February 28, 2022.
    https://professionalsupport.dolby.com/s/article/Using-an-Apple-iPhone-12-captured-Dolby-Vision-content-as-a-source-in-a-Dolby-Vision-production

    ↩
  15. Dolby Laboratories. Dolby Vision Metadata Levels and Shot Analysis Mode vs. Long-Play Analysis Mode.
    https://professionalsupport.dolby.com/s/article/Dolby-Vision-Metadata-Levels

    ↩
  16. Dolby Laboratories. Dolby Unveils Dolby Vision 2: A New Era for TV Picture Quality. September 2, 2025.
    https://news.dolby.com/en-WW/253671-dolby-unveils-dolby-vision-2-a-new-era-for-tv-picture-quality/

    ↩
  17. HDR10+ Technologies, LLC. HDR10+ Advanced White Paper. February 6, 2026.
    https://hdr10plus.org/wp-content/uploads/2026/02/HDR10_ADVANCED_WP_020526.pdf

    ↩
  18. International Telecommunication Union Telecommunication Standardization Sector. Conversion and Coding Practices for HDR/WCG Y′CbCr 4:2:0 Video with PQ Transfer Characteristics. Supplement 15 to the H-series, January 2017.
    https://www.itu.int/dms_pubrec/itu-t/rec/h/T-REC-H.Sup15-201701-I%21%21SUM-HTM-E.htm

    ↩
Related reading: HDR TV Setup: HDR10, HDR10+, HLG, and Games Apply the format differences when configuring HDR10, HDR10+, HLG, and gaming playback. Next step: HDR Tone Mapping Move from HDR formats into display mapping, clipping, roll-off, color volume, metadata, room adaptation, and HGiG.