Article 9

PQ and HLG: Two Different Ways to Build HDR Television

PQ maps HDR signal values to absolute display luminance. HLG carries relative scene-light relationships and adapts the displayed result to the screen and viewing environment.

Direct answer

In brief

PQ and HLG are the two HDR television systems defined in ITU-R BT.2100-3. PQ maps normalized signal values to absolute display luminance on the reference EOTF. HLG carries relative scene-light relationships and renders them according to display peak luminance, black level, system gamma, and viewing conditions. Neither is universally superior.

HDR television uses two main transfer-function systems.

They are called PQ and HLG.

Both are standardized in Recommendation ITU-R BT.2100-3. Both can carry HDR television pictures. They do not describe luminance in the same way. [2]

The simplest useful distinction is:

PQ is useful when production and delivery want a stable absolute display-luminance scale.

HLG was designed for an evolutionary television workflow that can use conventional production infrastructure and, under defined conditions, serve compatible SDR and HDR receivers from one signal.

Neither is automatically better.

They solve different system problems.

First, separate the transfer functions

A complete television system includes more than one transfer relationship.

OETF

The opto-electronic transfer function, or OETF, maps scene-linear light into a nonlinear video signal.

EOTF

The electro-optical transfer function, or EOTF, maps the nonlinear signal into display light.

OOTF

The opto-optical transfer function, or OOTF, maps scene light to displayed light across the complete system.

PQ and HLG place these relationships differently.

PQ is usually discussed through its absolute display EOTF. The creative and perceptual rendering from scene light into that display-referred signal occurs in production.

HLG begins with a scene-referred OETF. Its system gamma contributes to the OOTF and adapts the displayed result to the target display and viewing conditions.

This is why comparing only the visible shapes of the PQ and HLG curves misses much of the difference.

Side-by-side signal paths show PQ beginning with scene light, production rendering and OOTF, a nonlinear PQ signal, an absolute PQ EOTF, and display light in candelas per square metre. HLG begins with scene light, the HLG OETF, a relative HLG signal, system gamma and the HLG EOTF, and display light scaled to the display and viewing conditions.
PQ and HLG are both HDR television systems, but they place scene rendering and display mapping in different parts of the chain.

Why SDR gamma was not simply stretched

SDR television uses nonlinear encoding and display functions optimized around a much smaller reference luminance range.

A wider HDR range needs enough digital precision in:

Stretching a conventional power function across 0 to 10,000 cd/m² is not an efficient use of a practical digital code space.

SMPTE ST 2084 defines a different EOTF with a foundation in human visual perception. Its informative introduction states that the function can map as few as 10 bits efficiently across an absolute range from 0 to 10,000 cd/m². [1]

That wording should not be turned into a promise that all ten-bit images are free of visible contouring.

Quantization visibility depends on the image, noise, color encoding, compression, processing, display, and viewing conditions.

What the Barten-based explanation means

PQ's developer history is often explained with Peter Barten's contrast-sensitivity work.

Dolby's published technical account says the proposed perceptual EOTF was based on the human contrast-sensitivity relationship measured by Barten and referenced in ITU work. The goal was to place digital steps efficiently over a very large luminance range. [7]

This is sometimes shown as a Barten ramp or just-noticeable-difference curve.

That illustration is useful, but it needs limits.

The threshold for seeing a luminance difference depends on:

There is not one universal visible-step threshold that applies to every pixel in every moving image.

The careful claim is:

PQ was designed using a perceptual model so its code distribution is much better suited to a wide absolute luminance range than a simple SDR power curve.

A conceptual graph uses a logarithmic luminance axis, a broad condition-dependent visibility-threshold band, and PQ code-spacing marks. The diagram says that PQ places code values more efficiently across a wide absolute luminance range, while visible thresholds depend on adaptation, stimulus size, spatial detail, duration, color, noise, and the observer. The graph is not a universal Barten threshold curve or a product measurement.
PQ uses a perceptual design to distribute codes efficiently, but visibility thresholds remain condition-dependent and ten-bit material can still show banding.

How PQ works

PQ stands for Perceptual Quantizer.

SMPTE standardized its reference EOTF as SMPTE ST 2084:2014. ITU-R BT.2100 incorporates PQ as one of the two HDR television systems. [1][2]

Under the reference EOTF:

Values between them map to defined luminance levels according to the ST 2084 equation.

This is an absolute relationship.

A normalized PQ value has the same reference-EOTF luminance target regardless of whether the target display can reproduce it directly.

The display's limitation does not change the standard curve.

It creates the need for display mapping.

Normalized PQ values are not the same as raw digital codes

The phrase PQ code value can be ambiguous.

ST 2084 defines the EOTF using a normalized nonlinear value.

A digital file or interface then maps that normalized value into a code range.

Possible representations include:

In a full-range ten-bit representation, the endpoints may correspond to code 0 and code 1023.

In a narrow-range ten-bit representation, reference endpoints use a different code interval.

Therefore, this sentence is too broad:

Code 1023 always means 10,000 nits.

The more accurate statement is:

A normalized PQ signal of 1 maps to 10,000 cd/m² on the reference EOTF. The raw digital code used to represent that value depends on the signal-range specification.

This distinction also affects any example that assigns one luminance to a numbered ten-bit code.

Three aligned scales show normalized PQ from zero to one, full-range ten-bit mapping from code zero to 1023, and narrow-range ten-bit mapping from code 64 to 940. Both digital ranges represent the same normalized endpoints. A note states that raw code values depend on the selected range and that normalized PQ one maps to 10,000 candelas per square metre on the reference EOTF.
Normalized PQ endpoints can be represented by different raw ten-bit code ranges, so a raw code has no complete meaning until the range is identified.

PQ does not make every image extremely bright

ST 2084 says the EOTF is intended to enable a wider luminance range, not to make every image brighter overall. It expects average picture levels and mid-range scene exposures to remain appropriate to the program and viewing application. [1]

HDR can keep much of an indoor scene at familiar luminance while using the extended range for:

The 10,000 cd/m² endpoint is the system limit.

It is not a full-screen target and not a requirement that every title use the entire range.

Ten-bit PQ and twelve-bit PQ

Ten bits provide 1,024 mathematical code values.

Twelve bits provide 4,096.

More code values provide finer quantization, but the visible result depends on the rest of the pipeline.

Dolby's 2014 technical paper reported that, in its illustrated Barten-based monochrome analysis:

The paper also stated that ten-bit PQ could be adequate for captured imagery containing noise, while noise-free graphics and computer-generated material required more care.

This is more precise than saying that ten-bit PQ is always perceptually lossless.

Visible banding can also be caused or exposed by:

The transfer function is one part of the result.

PQ is an absolute target, not a guarantee

SMPTE ST 2084 describes the ideal EOTF as a nominal target for real displays.

Actual displays can deviate because of output limitations and non-reference viewing conditions. [1]

A consumer television may be unable to reproduce:

The television must then decide how to fit the program into its capabilities.

That process is often called:

PQ makes the requested reference luminance clear.

It does not force every display to produce an impossible output.

Why display mapping changes the result

ITU-R BT.2390-12 explains that PQ content can be optimized for a reference monitor and reference environment, while actual displays may have different black levels, peak luminance, color gamut, and room conditions. In those cases the display characteristic needs to be changed through display mapping. [3]

A mapping can prioritize different goals:

No limited display can preserve every original luminance and color coordinate when the source exceeds its color volume.

PQ provides the common scale on which the mismatch can be described.

A plot of the ITU-R BT.2100-3 HLG reference OETF shows scene-linear input E on the horizontal axis and nonlinear signal E prime on the vertical axis. The lower square-root section joins the upper logarithmic section at scene E equals one twelfth and signal E prime equals 0.5. The transition carries no candelas-per-square-metre label because it is part of the relative OETF, not a fixed display luminance.
The HLG OETF changes mathematical form at E = 1/12 and E′ = 0.5, not at a fixed display luminance.

Does PQ require metadata?

No.

The PQ EOTF itself does not require dynamic metadata.

A PQ signal can be delivered:

Metadata can help a display understand the mastering environment or intended mapping.

It does not define PQ itself.

HDR10 is a PQ-based system associated with static metadata and defined signaling.

HDR10+ uses PQ with dynamic metadata. HDR10+ Technologies states that its system uses the SMPTE ST 2084 PQ transfer function. [8]

Many Dolby Vision mastering and delivery workflows use ST 2084 PQ. Dolby's current generic studio guidance lists PQ for common TIFF, ProRes, and IMF HDR masters. [9]

Dolby also documents HLG-related profiles and conversions, so it is too broad to say that every possible Dolby Vision signal is PQ.

What happens when PQ is interpreted as SDR

A PQ image interpreted through an SDR transfer function will be wrong.

It commonly appears:

The exact appearance depends on:

A dark image does not prove that the PQ equation failed.

It usually indicates that some part of the chain did not identify, preserve, or process the HDR signal correctly.

PQ compatibility can be provided outside the curve

The original article said PQ intentionally gives up compatibility with SDR.

The PQ curve itself is not directly compatible with an SDR EOTF.

A complete delivery system can still provide compatibility by:

Compatibility is therefore a property of the complete distribution system, not only the transfer function.

Why HLG was developed

The BBC and NHK developed Hybrid Log-Gamma, or HLG, for an evolutionary television-production and distribution path.

BBC documentation describes HLG as a relative system that adapts to the display device's peak luminance. [5][6]

ITU-R BT.2390-12 says HLG was designed from the outset to offer broadcasters and producers an evolutionary approach to HDR production and distribution.

Its signal characteristic resembles a conventional SDR camera signal with a knee, and the basic system requires no production metadata. [3]

This helps HLG fit:

That does not make HLG limited to broadcasting or PQ limited to prerecorded material.

It describes the design priorities.

The hybrid curve

The HLG OETF has two mathematical sections.

For normalized scene-linear signal E:

The transition occurs at:

The lower section is often described as gamma-like because the square-root form resembles familiar television camera encoding.

The upper logarithmic section compresses a much larger highlight range into the remaining signal interval.

The transition is not a fixed display luminance.

It is not the 100 cd/m² SDR white point.

Four bars show calculated HLG examples at a five-candela-per-square-metre surround. A display peak of 400 candelas per square metre gives 100 candelas per square metre reference white, 600 gives 137, 800 gives 171, and 1000 gives 203. The figure states that the values are calculations from the BT.2100 system-gamma formula, not measurements of televisions.
The same 75 percent HLG reference-white signal produces different luminance when the target display peak changes.

Why the upper section is logarithmic

ITU-R BT.2390 explains the design using two broad visibility behaviors:

The hybrid form allows HLG to allocate code values across a larger scene dynamic range while retaining a signal characteristic that works with conventional television infrastructure.

As with PQ, quantization visibility still depends on content and conditions.

HLG is scene-referred

HLG's nonlinear signal represents relative scene light.

The HLG OETF does not assign a fixed cd/m² output to every signal value.

The display EOTF combines:

The maximum HLG signal maps to the display's nominal peak luminance.

Other values scale below that peak according to the system relationship.

A 600 cd/m² HLG display and a 1,000 cd/m² HLG display therefore do not reproduce every HLG signal value at the same cd/m².

That is a designed feature of the relative system.

HLG system gamma

The system gamma is part of the scene-light to display-light relationship.

It changes according to display peak luminance and can be adjusted for viewing-environment luminance.

Its purpose is to maintain a subjectively suitable rendering across displays and surrounds with different capabilities.

This does not mean every HLG television automatically implements the recommended behavior accurately.

A real implementation can be affected by:

HLG reference white

HLG operational practice commonly places HDR Reference White at 75 percent of the HLG signal.

On a reference HLG display with nominal peak luminance of 1,000 cd/m² and the reference surround, that level is nominally 203 cd/m². [2][4][5]

Because HLG is relative, the displayed luminance changes with the display peak.

BBC's 2026 explanatory table gives these examples at a 5 cd/m² surround:

Displayed HLG reference white at example display peak luminance levels
HLG display peak Displayed reference white
1,000 cd/m² 203 cd/m²
800 cd/m² 171 cd/m²
600 cd/m² 137 cd/m²
400 cd/m² 100 cd/m²

These are calculated examples under the stated system formula.

They are not universal measurements of every television.

PQ reference white behaves differently. On a reference PQ display, the nominal 203 cd/m² reference level remains absolute.

A three-column compatibility diagram shows an HLG HDR receiver providing full HLG rendering, an SDR UHD receiver that accepts BT.2020 providing a degree of direct compatibility but not necessarily the same appearance as an approved SDR grade, and a legacy BT.709 SDR receiver requiring color conversion or a separate SDR service. The figure says that HLG is not automatically compatible with every older television.
HLG compatibility is strongest in suitable BT.2020-capable systems and does not remove the need for BT.709 conversion or simulcast.

What HLG compatibility really means

HLG is often called backward compatible.

That phrase needs a condition.

ITU-R BT.2390-12 says HLG provides a significant degree of direct compatibility on SDR displays designed to accept BT.2020 color signals. It describes a possible single HEVC Main 10 stream serving HDR and suitable SDR receivers. [3]

The same report states:

Both PQ and HLG provide limited compatibility when directly connected to legacy SDR displays with BT.709 colorimetry.

HLG's advantage is therefore not that any old television will show a perfect SDR image.

The advantage is that the HLG signal characteristic can work through conventional production infrastructure and can provide a usable direct image on compatible SDR UHD receivers under defined conditions.

A conceptual PQ display-mapping diagram shows a wider source or mastering color volume, a smaller target-display boundary, an example highlight roll-off, and room-light input. The figure states that the absolute PQ target remains defined even when a display cannot reproduce the full source range, and that mapping quality depends on the source, target display, mode, color volume, and room.
PQ defines an absolute target, while a real television may still need display mapping to fit luminance and color volume into its capability.

Why BT.709 still needs conversion

HLG uses BT.2100 colorimetry based on BT.2020 primaries and matrix behavior.

A legacy BT.709 television expects different colorimetry.

BBC's HDR FAQ states that HLG does not provide direct backward compatibility with BT.709 HD displays and that a color-space conversion is required for an SDR simulcast. It notes that an unconverted picture can appear desaturated. [12]

A broadcaster serving conventional HD SDR viewers may therefore create:

The phrase single signal for everyone is valid only for the receiver and infrastructure conditions that support it.

HLG does not merely clip the upper half on SDR

The original article described the HLG upper section as being clipped by an SDR television.

That is too simple.

An unconverted HLG signal displayed through an SDR-like response can resemble a camera signal with a highlight knee. That is part of HLG's compatibility design. [3]

The actual image depends on:

The result may be usable for monitoring or distribution in a compatible system.

It is not guaranteed to match a separately approved BT.709 SDR grade.

Does HLG use tone mapping?

HLG does not use PQ's fixed absolute-luminance target.

It still adapts scene-relative signal values into the target display's luminance range.

That adaptation is built into the HLG EOTF and system gamma.

A manufacturer may also add other processing.

It is therefore misleading to say:

PQ needs tone mapping, while HLG needs none.

A more accurate distinction is:

Metadata and HLG

HLG's basic display relationship does not require mastering metadata.

That is valuable for live production because the system does not need scene-by-scene mastering instructions to establish the EOTF.

An HLG service still needs signaling so equipment knows:

A service may also carry unrelated metadata for audio, captions, accessibility, mastering, or distribution management.

“No production metadata required” does not mean “no metadata exists anywhere in the service.”

Where PQ is used

PQ is used in several major HDR systems and workflows.

Examples include:

HDR10+ Technologies identifies ST 2084 PQ as its transfer function. [8]

Dolby's current generic studio guidance lists ST 2084 PQ for common Dolby Vision HDR masters and deliveries. [9]

The transfer function does not tell you which metadata system, codec, container, or tone-mapping instructions are present.

Where HLG is used

HLG was designed for broadcast and live production and is supported in broadcast standards.

Examples include:

ATSC A/341 permits PQ and HLG transfer characteristics in ATSC 3.0 HEVC video. [10]

DVB systems also support HLG and PQ profiles. DVB lists TS 101 154 V2.10.1 as a published standard dated May 22, 2026. [11]

The practical pattern is:

A layered map separates transfer systems from HDR formats and workflows, metadata, codecs and containers, and delivery services. PQ connects to HDR10, HDR10+, and many PQ-based Dolby Vision workflows. HLG connects to HLG broadcast and live workflows. ATSC A/341:2026-04 and published DVB TS 101 154 V2.10.1 are shown as broadcast standards that support PQ and HLG. The footer states that a transfer function alone does not identify the metadata, codec, container, interface, or service.
Transfer system, HDR format, metadata, codec, container, interface, and service are related layers, not interchangeable names.

Signaling the transfer system

The receiver must know whether the signal is:

That information can be represented in:

It is too simple to say that the HDMI handshake alone decides the curve.

Every stage in the path must preserve or translate the information correctly.

A source device can identify HDR correctly while an intermediate receiver, switch, converter, capture device, application, or display mode changes the result.

What the viewer normally should do

In a working system, the viewer should not need to choose PQ or HLG manually.

The source and display should identify the transfer system and select the appropriate HDR mode.

The viewer should verify:

Menu names vary by manufacturer.

Use the exact manual for the model, region, firmware, and input.

When HDR looks wrong

Possible causes include:

Do not assume every dim HDR image is a handshake failure.

Begin by identifying the actual signal and the mode the television entered.

Four conceptual screen drawings compare intended PQ interpretation, PQ treated through an SDR response, intended HLG interpretation, and HLG treated as BT.709 SDR without suitable conversion. The mismatch panels are darker, flatter, or desaturated in a conceptual way. A qualification says that actual appearance varies with range, colorimetry, source conversion, mode, and processing, so these drawings are not measurements or universal screenshots.
A transfer or colorimetry mismatch can make HDR look wrong, but the exact appearance depends on the complete signal chain.

What calibration can check

For PQ, calibration can measure:

For HLG, calibration can measure:

The setup must identify:

A preset name is not a measurement.

What calibration cannot do

Calibration cannot:

Calibration can reduce measurable error relative to the selected target under stated conditions.

PQ and HLG can be converted

PQ and HLG can be converted mathematically.

BBC's 2026 explanation points to ITU operational guidance using a 1,000 cd/m² bridge display for defined conversions. [4][5]

Conversion still requires choices about:

A mathematical conversion is not automatically lossless in creative appearance.

The safest workflow uses controlled transforms, reference monitoring, and verification.

Where this leaves us

PQ and HLG are both valid HDR television systems.

PQ uses an absolute display-luminance EOTF.

HLG uses a relative scene-light signal and adapts the display result through nominal peak luminance, black level, system gamma, and viewing conditions.

PQ's perceptual design distributes code values efficiently across a range extending to 10,000 cd/m².

Ten-bit PQ is practical and widely used, but it is not guaranteed to be free of banding in every image and workflow.

HLG combines a square-root lower OETF segment with a logarithmic upper segment.

Its transition occurs at half of the nonlinear signal, not at one fixed display luminance.

HLG offers useful compatibility with conventional television workflows and suitable BT.2020-capable SDR receivers.

It is not directly backward compatible with every BT.709 television.

PQ does not always require dynamic metadata.

HLG does not mean that no signaling or metadata exists.

PQ is common in HDR10, HDR10+, and many Dolby Vision workflows.

HLG is common in broadcast and live-production systems.

Modern standards can support both.

The practical question is not which curve is universally better.

It is:

Which system fits the production, distribution path, receiver population, target displays, viewing conditions, and creative requirements?


Sources and standards

Primary terminology, standards, operational guidance, and professional monitor requirements used in this article. Sources were verified July 31, 2026, and the publication status of DVB TS 101 154 V2.10.1 was reverified August 6, 2026.

  1. Society of Motion Picture and Television Engineers. High Dynamic Range Electro-Optical Transfer Function of Mastering Reference Displays. SMPTE ST 2084:2014, approved August 16, 2014 and reaffirmed 2017.
    https://pub.smpte.org/pub/st2084/st2084-2014.pdf

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  2. International Telecommunication Union Radiocommunication Sector. Image Parameter Values for High Dynamic Range Television for Use in Production and International Programme Exchange. Recommendation ITU-R BT.2100-3, February 2025.
    https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.2100-3-202502-I%21%21PDF-E.pdf

    ↩↩↩↩↩
  3. International Telecommunication Union Radiocommunication Sector. High Dynamic Range Television for Production and International Programme Exchange. Report ITU-R BT.2390-12, March 2025.
    https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2390-12-2025-PDF-E.pdf

    ↩↩↩↩↩↩↩
  4. International Telecommunication Union Radiocommunication Sector. Guidelines for operational practices in high dynamic range television production. Report ITU-R BT.2408-9, March 2026.
    https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2408-9-2026-PDF-E.pdf

    ↩↩
  5. BBC Research & Development. Hybrid Log-Gamma and Displayed Light. Updated February 2026.
    https://downloads.bbc.co.uk/rd/pubs/papers/HDR/BBC_HDRTV_HLG_and_Displayed_Light.pdf

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  6. Borer, T., and A. Cotton, BBC Research & Development. A “Display Independent” High Dynamic Range Television System. White Paper WHP 309, September 2015.
    https://downloads.bbc.co.uk/rd/pubs/whp/whp-pdf-files/WHP309.pdf

    ↩
  7. Brooks, D. G., Dolby Laboratories. The Art of Better Pixels. IBC technical paper, 2014.
    https://professional.dolby.com/siteassets/tv/home/dolby-vision/the-art-of-better-pixels.pdf

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  8. HDR10+ Technologies, LLC. HDR10+ FAQ and HDR10+ System Whitepaper.
    https://hdr10plus.org/hdr10-faq/

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  9. Dolby Laboratories. Dolby Vision CMv4.0 Generic Studio Spec. Updated March 30, 2026.
    https://professionalsupport.dolby.com/s/article/Dolby-Vision-4-0-Generic-Studio-Spec

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  10. Advanced Television Systems Committee. Video - HEVC. ATSC A/341:2026-04, April 2026.
    https://www.atsc.org/wp-content/uploads/2026/04/A341-2026-04-Video-HEVC.pdf

    ↩
  11. Digital Video Broadcasting Project. Specification for the Use of Video and Audio Coding in Broadcast and Broadband Applications. TS 101 154 V2.10.1, May 22, 2026.
    https://dvb.org/?standard=specification-for-the-use-of-video-and-audio-coding-in-broadcast-and-broadband-applications

    ↩
  12. BBC Research & Development. Frequently Asked Questions on High Dynamic Range and Hybrid Log-Gamma.
    https://downloads.bbc.co.uk/rd/pubs/papers/HDR/BBC_HDRTV_FAQ.pdf

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Related reading: HDR TV Setup: HDR10, HDR10+, HLG, and Games Apply PQ and HLG concepts when configuring HDR10, HDR10+, HLG, and gaming modes. Next step: 10-Bit Video Explained Move from HDR transfer systems into bit depth, banding, dithering, panel precision, and signal-chain troubleshooting.